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3D Studio Max Animation Modelling Certification - Syllabus |
Section I - The interface of 3D Studio Max |
|
lesson 1 |
customizing |
lesson 2 |
opening a scene |
lesson 3 |
viewports |
lesson 4 |
selecting |
lesson 5 |
transformations |
lesson 6 |
quad menu |
lesson 7 |
duplicating objects & organizing objects |
lesson 8 |
layers |
Section II - Creating Objects |
|
lesson 1 |
creating 3D objects |
lesson 2 |
modify panel |
lesson 3 |
sub-object modification |
lesson 4 |
modifiers |
Section III - Modeling with Curves |
|
lesson 1 |
creating curves |
lesson 2 |
creating text |
lesson 3 |
editing splines |
lesson 4 |
lathe |
lesson 5 |
extrude |
lesson 6 |
using loft |
Section IV - The Polygonal Modeling |
|
lesson 1 |
polygonaly basics |
lesson 2 |
edit mesh & modeling with edit mesh |
lesson 3 |
subdivision surfaces |
lesson 4 |
compound objects |
lesson 5 |
editable poly & modeling with edit poly 1 |
lesson 6 |
drawings on planes |
lesson 7 |
modeling with edit poly 2, 3, 4 |
lesson 8 |
hierarchies |
Section V - The Texturing / Mapping |
|
lesson 1 |
material editor |
lesson 2 |
maps & image maps |
lesson 3 |
sub-object mapping |
lesson 4 |
texturing an object |
lesson 5 |
unwrap UVW |
Section VI - Animation |
|
lesson 1 |
animation basics |
lesson 2 |
curve editor |
lesson 3 |
controllers |
lesson 4 |
dope sheet |
lesson 5 |
motion panel |
lesson 6 |
rigging bones |
lesson 7 |
morpher |
lesson 8 |
animating objects |
Section VII - Lighting / Final Rendering |
|
lesson 1 |
render basics |
lesson 2 |
lighting |
lesson 3 |
cameras |
lesson 4 |
active shade |
lesson 5 |
environment |
lesson 6 |
final rendering |
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