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Autodesk® Maya® 3D Animation Certification - Syllabus |
Section I - Maya and the Maya interface |
|
lesson 1 |
Projects and opening scenes |
lesson 2 |
Viewports and navigation |
lesson 3 |
Menus, hotbox, and marking menus |
lesson 4 |
Selecting and moving objects |
lesson 5 |
Pivots |
lesson 6 |
Grids and snapping |
lesson 7 |
Outliner, hierarchies & Hypergraph |
lesson 8 |
The Attribute Editor, Showing and hiding layers, Templates and selection masks |
Section II - NURBS Modeling |
|
lesson 1 |
NURBS Primitives & NURBS Curves |
lesson 2 |
Creating surfaces: Revolve, Loft, Extrude |
lesson 3 |
Trims and projected curves, Curves on surfaces & Planar surfaces |
lesson 4 |
Connecting surfaces with Fillets, Stitch |
lesson 5 |
Editing surfaces and Artisan, Deformations: Lattices |
lesson 6 |
Non-linear deformations: Bend, Flare, Sine, etc. |
lesson 7 |
In practice: Building a sub pt. 1, pt. 2 |
Section III - Polygonal Modeling |
|
lesson 1 |
Polygonal primitives, Editing polygons |
lesson 2 |
Beveling, Extruding |
lesson 3 |
Using Cut on faces, Edge loops |
lesson 4 |
Using Poke and Wedge on faces |
lesson 5 |
Combining objects and attaching surfaces |
lesson 6 |
Booleans, Merging vertices, Smoothing, Converting surfaces |
lesson 7 |
In practice: Building a sub pt. 3 |
Section IV - The Texturing |
|
lesson 1 |
Applying shaders and shader types |
lesson 2 |
Editing shaders and applying maps |
lesson 3 |
The Hypershade window and shader networks |
lesson 4 |
Multilister, UV mapping and textures |
lesson 5 |
editable poly & modeling with edit poly 1 |
lesson 6 |
Projection mapping, Mapping polygons, Bump mapping, Displacement mapping |
lesson 7 |
3D paint |
lesson 8 |
Texturing a sub |
Section V - The Rendering |
|
lesson 1 |
Types of renderers and render globals |
lesson 2 |
Adding lights to a scene |
lesson 3 |
Lighting attributes and shadows |
lesson 4 |
Cameras, Depth of field, Raytracing |
lesson 5 |
Mental Ray, Mental Ray lighting, Mental Ray depth of field |
lesson 6 |
Motion blur, Mental Ray global illumination, Mental Ray caustics |
lesson 7 |
Batch rendering and command line rendering |
lesson 8 |
In practice: Lighting a scene |
Section VI - Animation |
|
lesson 1 |
Introduction to animation |
lesson 2 |
Playblast and playback |
lesson 3 |
Ghosting and motion trails |
lesson 4 |
Dope Sheet, Curve Editor |
lesson 5 |
Cycles |
lesson 6 |
Animation paths |
lesson 7 |
In practice: Animating a sub pt. 1 |
Section VII - The Paint Effects |
|
lesson 1 |
Painting objects |
lesson 2 |
Creating brushes |
lesson 3 |
Managing brushes |
lesson 4 |
The Paint FX window |
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