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Bryce 3D Animation Certification - Syllabus |
Section I - Bryce 3D interface |
|
lesson 1 |
Procedural v.s. Primative |
lesson 2 |
How to Create Primative Objects |
lesson 3 |
Object Placement, Selecting & Deselecting Objects |
lesson 4 |
Creating and Using Families, Using the Selection Palette |
lesson 5 |
Creating Boolean Objects Using the Presets Library |
lesson 6 |
Infinite Planes, Infinite Slabs |
lesson 7 |
Terrains, Trees, Stones, Symetrical Latices, Metaballs |
lesson 8 |
Pict Objects & Working with Pictures, Geometric Paths |
lesson 9 |
Importing Objects |
Section II - Terrains |
|
lesson 1 |
Creating a Terrain |
lesson 2 |
Editing Terrains - How to Open the Terrain Editor |
lesson 3 |
Overview of the Terrain Editor Interface Using the Terrain Editor Tools |
lesson 4 |
Using the Paint Brush, Filtering Terrains, Creation Models |
lesson 5 |
Picture Terrains, Using Color and Clipping as a Visual Tool with Terrains |
lesson 6 |
Saving Terrains |
lesson 7 |
Exporting Terrains |
Section III - Polygonal Modeling |
|
lesson 1 |
Opening the Tree Lab, Overview of the Tree Lab Interface |
lesson 2 |
Min Max Sliders |
lesson 3 |
Branch Trunk Settings |
lesson 4 |
Using Poke and Wedge on faces |
lesson 5 |
Tree Settings |
lesson 6 |
Foliage Settings |
lesson 7 |
Tree Memory Dots |
Section IV - The Materials |
|
lesson 1 |
The Structure of Materials |
lesson 2 |
Surface Materials |
lesson 3 |
Volume Materials |
lesson 4 |
Material Components |
lesson 5 |
The Pictures Editor |
lesson 6 |
Shading Modes |
lesson 7 |
Using Materials Presets |
lesson 8 |
Materials Example |
Section V - The Textures |
|
lesson 1 |
The Structure of Textures |
lesson 2 |
Component Output, Texture Tips |
lesson 3 |
Objects in 3d Space |
lesson 4 |
3D Space Defined / Coordinate Systems |
lesson 5 |
Transforming Objects, Object Heirachies |
lesson 6 |
The Sky Lab |
lesson 7 |
Sun and Moon Tab |
lesson 8 |
Cloud Cover Tab, Atmosphere Tab |
Section VI - The Lighting, Using Cameras & Rendering |
|
lesson 1 |
Overview of Lights, Placing Lights, Lighting Lab |
lesson 2 |
Using Cameras, What is the Camera?, Camera Properties, Animating the Camera |
lesson 3 |
What is Raytracing, Rendering a Scene |
lesson 4 |
Setting Up a Render |
lesson 5 |
Rendering Animations |
lesson 6 |
Network Rendering, Batch Rendering |
lesson 7 |
How to Speed Up Rendering |
Section VII - Animating |
|
lesson 1 |
What is Animation? |
lesson 2 |
Creating an Animation Using the Animation Tools |
lesson 3 |
Motion Paths, Animation Features, Efficient Animation Techniques |
lesson 4 |
Tracking Objects |
lesson 5 |
Using Heirachies to Create Complex Movement |
lesson 6 |
Quicktime VR and Creating Panoramas |
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